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Drawing image on canvas

MacNala

New member
I have on my website (https://alancameron.net/solar choose Aggregate) the display of solar panel statistics. I am trying to understand the methods of drawing an image on an HTML CANVAS using JavaScript.

The problem, that I see, is that the image generated in an Excel spreadsheet is getting too large to view easily. Currently you get two graphs, one above the other. I would like to split this into multiple separate pages and on each page show one of the statistic graphs, in a format that is viewable by users who could be using different devices with different screen properties, height/width.
A single graph image is 1359 x 889 pixels.
I have seen somewhere a method of finding the size of the screen in use. I plan to define an HTML Canvas with suitable dimensions so that it fills the screen and then draw the image of the graph, scaling it suit the canvas size. My question is how do you do it?

I have gone through the w3schools tutorial and am trying their code in a VM but it does not all work for me and I can only use trial and error to find the reason why not.

The W3Schools tutorials are good in a general way but not for my specific requirements. The section called "Draw Image" in the HTML Canvas tutorial I can get to work. It requires the user to click a button to 'Try it'. What I need is how to have the JavaScript function 'myCanvas' to be executed after the graph image has been loaded, but I cannot see how.

I can copy the image to here but it is rather large and I don't want to clog up the forum.

Any suggestions will be gratefully received.
 

mikesoers

New member
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MacNala

New member
Very interesting article! Thanks! I also have the same case. Thanks for this solution!
I Have found the solution to my problem. By invoking the function in the onload={function name} way it works now I am trying to tidy up the many different tests I have done to get to this point and implement the JS from a common library.
 
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