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Call of Duty developer Infinity Ward reveals shipment was originally a mistake

Keith Stawarz

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The well-known Call of Duty map Shipment was accidentally included in the first Modern Warfare, according to Infinity Ward. Since the minimap allows for quick interaction at every turn, many Call of Duty players employ the most recent iteration of Modern Warfare 2's crowded close-quarters maps to perfect their battle pass, XP, or weapon levels. In the video game Call of Duty Points, players can adequately prepare.



In 2007, Call of Duty 4: Modern Warfare revolutionized the AAA first-person shooter genre and cemented the Call of Duty series as the king of FPS for years to come. Known for being the smallest Call of Duty map ever, Shipment made its debut in Call of Duty 4. This small map with just four shipping containers in the middle became a staple of the Modern Warfare series, providing players with hours of non-stop, absurd action. Over the years, Call of Duty has made a habit of remaking beloved maps from older games and bringing them into new games, often as post-launch additions. Shipping is no stranger to the practice, being part of 2016's Call of Duty: Modern Warfare Remastered, the 2019 reboot of Call of Duty: Modern Warfare, Sledgehammer Games' Call of Duty: Vanguard, and most recently Call of Duty: Modern Warfare 2.



In an interview with Dexerto, Call of Duty multiplayer design director Jeff Smith revealed that this iconic map should not have appeared in the final version of Call of Duty 4: Modern Warfare, and that its inclusion was purely accidental. Smith went on to explain that Shipment was originally a split-screen map for internal testing, but the multiplayer lead forgot to remove it before the game's release.



Call of Duty 4: Modern Warfare came out just as the franchise was entering an annual release cadence that still falters to this day. Before Sledgehammer Games became the lead developer of Call of Duty in 2014, Treyarch and Infinity Ward were wildly alternating releases every year. Since 2009's Modern Warfare 2 was likely in early production when Call of Duty 4 was released, it's possible that Infinity Ward's developers had put in so much work at the time that the final map pool from Modern Warfare Deleting the Shipment lost the shuffle.



Like Call of Duty: Black Ops' Nuketown map, Shipment has become the map for where Modern Warfare goes. As one of Call of Duty's most iconic and beloved multiplayer playgrounds, fans may be thankful that Call of Duty 4's removal didn't raise eyebrows from developers just as it was poised to shake up the industry. Notice. For more game guides, please visit wokgold.com.
 
This is something that happens whenever they are rushing to release games just to get gamers money in a haste. They will not look through all they are supposed to before releasing the games. But I should say that this one is an advantage for gamers. They got to see the map early.
 
This is interesting. One of my favourite maps on Call of Duty is Shipment and the reason for that is because of the fast-paced gameplay within that map. I have always seen Call of Duty as a fast-paced shooter and Shipment was perfect for that!

Glad even thought it was a mistake they did keep it in and the continue to bring it back.
 
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